


It’s not until the second half of this part that we get to some more interesting encounters with different types of dinosaurs. Most of Part 2 is more of the same velociraptor stealth sections, this time with new elements added in.

In the same way that the story abruptly resumes where it left off, so does the gameplay.
#JURASSIC WORLD AFTERMATH FULL#
Given Goldblum is usually full of charisma, it’s telling that his sections mostly fall flat here, just like Part 1 Velociraptor Stealth… Again It’s laboriously repetitive, and it doesn’t help that it includes sections where you just have to stand and listen to voice recordings featuring a phoned-in performance from Jeff Goldblum. The story only really exists to keep coming up with excuses for you to move from point A to point B, or tease you with an objective before a blocked door or some other inconvenience forces you to reroute. Even worse, you’ll soon remember it doesn’t matter - Aftermath’s story isn’t very compelling, delivered by Mia, a voice on your intercom, who gives an abundance of unneeded contextual information. It’s been a year since Part 1, so jumping back into Part 2, it was difficult to recall what I was doing and for what purpose. A brief recap of the (frankly uninteresting) story plays out, before you are back in the Ops Room, exactly where you left off. The ending of Part 1 is abrupt, as is the beginning to Part 2. However, the overwhelming problem is that the split into two parts has left both parts feeling oddly paced, bloated and repetitive. That being said, it does introduce some new elements and the latter half of this part features much more variety in gameplay and dinosaurs, which is great. Given Aftermath is a continuation of the original and not an actual sequel, it should come as no surprise that all of the above is as true for Part 2 as it was for Part 1. However, I came away also feeling unsatisfied - the stealth sequences were repetitive, there were only two types of dinosaurs and, worst of all, the story was uninteresting and incomplete. The visuals were fantastic, as were the dinosaur animations and the lush soundtrack. Made in cel-shading technique, the graphics looks good.In my review of Part 1, I found the game to be serviceable and mostly enjoyable, but still with some pretty noticeable flaws. Jurassic World: Aftermath - Part 2 uses the same technology as the previous game. Instead, we have to hide and distract them. Dinosaurs, with whom we can't fight, prevent us from completing the task.

During the game we explore the research center on the Isla Nublar and search for interesting items. We still observe the action from the first person perspective (FPP). Jurassic World: Aftermath - Part 2 doesn't introduce any revolutionary changes in the mechanics. Things are complicated by the fact that deadly dinosaurs are close at his heels. Trapped in a destroyed research center, the protagonist must try to recover confidential information. In Jurassic World: Aftermath - Part 2 we return to the Isla Nublar overrun by dinosaurs.
#JURASSIC WORLD AFTERMATH SOFTWARE#
The project was created by Coatsink Software studio, while its release was handled by Oculus Studios. Like the first part, the game was developed for virtual reality sets. Jurassic World: Aftermath - Part 2 is a sequel to the action adventure game released in December 2020, based on the Jurassic Worldlicense.
